• Galactic Power Breakdown

    cur / max
    diff
    Overall
    30 %
    9,735/31,546
    21,811
    Level
    60 %
    1,194/1,976
    782
    Stars
    100 %
    4,655/4,655
    Ability Levels
    35 %
    836/2,354
    1,518
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    47 %
    1,080/2,295
    1,215
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Health Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +5Speed (1)
    +1.16%Potency (1)
    +3.35%Protection (2)
    +596Health (2)
    15-D
    Mk V-D Health Receiver
    15-D
    Primary Stats
    +30Speed
    Secondary Stats
    +517Protection (1)
    +1.65%Tenacity (1)
    +0.29%Offense (1)
    +4.03%Protection (2)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +971Protection (2)
    +1.96%Health (2)
    +5Speed (1)
    +240Health (1)
    15-D
    Mk V-D Health Data-Bus
    15-D
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +408Health (1)
    +1.13%Defense (1)
    +0.7%Health (1)
    +10Speed (2)
    15-C
    Mk V-C Health Multiplexer
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +5Speed (1)
    +2.35%Potency (2)
    +0.85%Offense (2)
    +512Protection (1)
  • Gear Needed

    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 9735
    Power
  • Primary Attributes
    Strength (STR) 738
    Agility (AGI) 501
    Tactics (TAC) 444
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 18,387(4,411)
    Protection 7,940(4,092)
    Speed 138(55)
    Critical Damage 150%
    Potency 32.51%(3.51%)
    Tenacity 22.65%(1.65%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,353(85)
    Physical Critical Chance 25.38%
    Armor Penetration 25
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24.1%(2.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,139(74)
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.8%(1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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