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Zeno
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Zeno's Datacrons
The Fire Emblem
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Zetas
1
Level 9
2
Level 6-8
7
Level 3-5
2
Empty
All
Escalating Conflict
Together. As One.
Lvl 9
Escalating Conflict
46.41%
Health Steal
13.12%
Offense
40.66%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Level 9
- Sith Assassin
Whenever Sith Assassin gains Stealth, they also reduce the cooldowns of their Special abilities by 1.
Lvl 6
Escalating Conflict
29.33%
Health Steal
5.99%
Accuracy
21.15%
Health
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.
Lvl 6
Together. As One.
12.73%
Critical Damage
43.6%
Armor Penetration
7.07%
Offense
3.09%
Critical Chance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- First Order
Whenever a First Order ally scores a critical hit, the Leader gains 10% Offense (stacking, max 200%) until the end of encounter. If the Leader scores a critical hit, they gain an additional 10% Offense, and all other First Order allies recover 15% Health and Protection.
Whenever the Leader uses an ability, remove 1% Turn Meter from all other First Order allies. Whenever a First Order ally loses Turn Meter, they gain 10% Critical Damage (stacking) for 2 turns.
Whenever a First Order ally attacks a Stunned enemy, they deal 10% Max Health damage to that enemy. This damage can't defeat enemies.
Whenever the Leader is not damaged during the enemy's turn, if there are no allies with Damage Immunity, a random First Order ally gains Damage Immunity for 1 turn.
Lvl 5
Together. As One.
48.51%
Armor Penetration
7.5%
Offense
21.65%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Lvl 5
Together. As One.
29.18%
Accuracy
5.1%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 3
Escalating Conflict
4.64%
Offense
9.43%
Health
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
13.78%
Health Steal
5.35%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 3
Escalating Conflict
5.85%
Accuracy
5.29%
Protection
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Lvl 3
Escalating Conflict
8.77%
Health
8.8%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 3
Together. As One.
13.11%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.