• Galactic Power Breakdown

    cur / max
    diff
    Overall
    4 %
    4,902/98,433
    93,531
    Level
    52 %
    1,028/1,976
    948
    Star Influence
    2 %
    710/31,074
    30,365
    Ability Levels
    10 %
    327/3,236
    2,909
    Crew
    4 %
    2,839/62,149
    59,310
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    5 %
    1,945/34,527
    32,582
    Level
    10 %
    201/1,976
    1,775
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    9 %
    680/7,515
    6,836
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    4 %
    1,639/34,527
    32,888
    Level
    10 %
    201/1,976
    1,775
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    5 %
    293/5,334
    5,042
    Gear Pieces
    6 %
    471/7,515
    7,044
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    4902
  • Primary Attributes
    Strength (STR) 727
    Agility (AGI) 1,463
    Tactics (TAC) 727
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 19,133(6,047)
    Protection 2,015(2,015)
    Speed 135(5)
    Critical Damage 150%
    Potency 3.51%(3.51%)
    Tenacity 18.51%(3.51%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,775(727)
    Physical Critical Chance 34.54%(0.17%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.6%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,744
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.8%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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