• Galactic Power Breakdown

    cur / max
    diff
    Overall
    27 %
    27,162/98,433
    71,271
    Level
    28 %
    557/1,976
    1,419
    Star Influence
    16 %
    5,254/31,074
    25,820
    Ability Levels
    10 %
    335/3,236
    2,901
    Crew
    33 %
    21,017/62,149
    41,132
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    20 %
    7,152/34,527
    27,375
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    16 %
    879/5,334
    4,455
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    44 %
    1,032/2,295
    1,263
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    39 %
    13,500/34,527
    21,027
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    41 %
    3,150/7,515
    4,365
    Mods
    61 %
    1,422/2,295
    873
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    27162
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 1,313
    Tactics (TAC) 653
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 45,709(33,955)
    Protection 11,318(11,318)
    Speed 158(28)
    Critical Damage 150%
    Potency 19.71%(19.71%)
    Tenacity 34.71%(19.71%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,920(4,082)
    Physical Critical Chance 32.83%(0.96%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,567
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.8%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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