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Characters
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Level 9
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Level 6-8
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Level 3-5
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All
Escalating Conflict
Together. As One.
Lvl 8
Escalating Conflict
32.95%
Health Steal
14.14%
Offense
15.02%
Accuracy
43.81%
Health
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Separatist
Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Lvl 7
Together. As One.
11.63%
Critical Damage
42.11%
Armor Penetration
36.26%
Accuracy
1.02%
Critical Chance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- First Order
At the start of battle, First Order allies gain Retribution for 3 turns, which can't be dispelled.
Lvl 6
Escalating Conflict
4.42%
Critical Chance
22.24%
Health
18.11%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Sith
Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.
Lvl 6
Together. As One.
41.12%
Armor Penetration
13.74%
Accuracy
8.09%
Critical Chance
9.47%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- Galactic Republic
Whenever Galactic Republic allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Lvl 4
Escalating Conflict
7.39%
Accuracy
18.93%
Health
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 4
Escalating Conflict
21.95%
Health Steal
1.36%
Offense
18.3%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 4
Escalating Conflict
13.12%
Health Steal
8.72%
Accuracy
6.64%
Critical Chance
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 4
Together. As One.
19.58%
Critical Damage
9.61%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 3
Escalating Conflict
17.04%
Health Steal
2.05%
Offense
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 3
Escalating Conflict
4.98%
Critical Chance
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
17.99%
Health Steal
2.31%
Offense
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Together. As One.
5.06%
Accuracy
7.56%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Lvl 2
Together. As One.
41.19%
Armor Penetration
4.15%
Offense
Lvl 2
Together. As One.
44.61%
Armor Penetration
7.61%
Accuracy
Lvl 2
Together. As One.
8.06%
Critical Damage
1.12%
Critical Chance
Lvl 2
Together. As One.
48.72%
Armor Penetration
4.63%
Offense
Lvl 1
Escalating Conflict
1.95%
Critical Chance