• Galactic Power Breakdown

    cur / max
    diff
    Overall
    42 %
    13,398/31,546
    18,148
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Defense Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.27%Defense (2)
    +1.55%Tenacity (1)
    +3.1%Critical Chance (2)
    +2234Protection (3)
    15-A
    Mk V-A Potency Receiver
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +582Health (2)
    +3.42%Potency (2)
    +2.65%Health (3)
    +1.54%Tenacity (1)
    15-A
    Mk V-A Potency Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.49%Protection (2)
    +0.9%Health (1)
    +78Offense (2)
    +5.41%Critical Chance (3)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +5.55%Tenacity (3)
    +3.82%Potency (2)
    +305Health (1)
    +81Offense (2)
    15-A
    Mk V-A Defense Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +3.29%Protection (2)
    +5Defense (1)
    +16Speed (4)
    +326Health (1)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +24%Potency
    Secondary Stats
    +3.63%Protection (2)
    +5Speed (1)
    +2.88%Tenacity (2)
    +23Defense (3)
  • Gear Needed

    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 13398
    Power
  • Primary Attributes
    Strength (STR) 912
    Agility (AGI) 561
    Tactics (TAC) 516
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 22,002(4,594)
    Protection 12,057(3,078)
    Speed 104(21)
    Critical Damage 150%
    Potency 83.24%(46.24%)
    Tenacity 34.52%(11.52%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,019(431)
    Physical Critical Chance 34.89%(8.51%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 31%(8.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,651(382)
    Special Critical Chance 18.51%(8.51%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.1%(6.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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