• Galactic Power Breakdown

    cur / max
    diff
    Overall
    23 %
    23,511/98,433
    74,922
    Level
    100 %
    1,976/1,976
    Star Influence
    21 %
    6,808/31,074
    24,266
    Ability Levels
    34 %
    1,112/3,236
    2,124
    Crew
    21 %
    13,616/62,149
    48,533
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    12 %
    4,347/34,527
    30,180
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    6 %
    513/7,515
    7,002
    Mods
    19 %
    456/2,295
    1,839
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    31 %
    10,782/34,527
    23,745
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    16 %
    1,242/7,515
    6,273
    Mods
    26 %
    612/2,295
    1,683
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    23511
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 44,848(30,304)
    Protection 10,101(10,101)
    Speed 155(25)
    Critical Damage 150%
    Potency 17.59%(17.59%)
    Tenacity 32.59%(17.59%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,919(3,644)
    Physical Critical Chance 37.96%(0.88%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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