• Galactic Power Breakdown

    cur / max
    diff
    Overall
    35 %
    12,264/34,527
    22,263
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    43 %
    2,307/5,334
    3,027
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    26 %
    609/2,295
    1,686
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +0.79%Health (1)
    +1298Protection (2)
    +814Health (3)
    +7Speed (2)
    15-E
    Mk I-E Health Receiver
    15-E
    Primary Stats
    +17Speed
    Secondary Stats
    +0.2%Offense (1)
    +167Protection (1)
    +0.96%Protection (1)
    +0.65%Defense (1)
    6-C
    Mk V-C Health Processor
    6-C
    Primary Stats
    +5%Defense
    Secondary Stats
    +1.83%Potency (1)
    +0.73%Health (1)
    +620Protection (1)
    +414Health (1)
    12-E
    Mk II-E Health Holo-Array
    12-E
    Primary Stats
    +1.63%Health
    Secondary Stats
    +1.08%Tenacity (1)
    +0.7%Critical Chance (1)
    +0.25%Offense (1)
    +0.76%Potency (1)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +3Speed (1)
    +8Defense (1)
    +697Health (2)
    +3.32%Defense (2)
    6-E
    Mk V-E Health Multiplexer
    6-E
    Primary Stats
    +2.5%Health
    Secondary Stats
    +2.17%Critical Chance (1)
    +2.06%Potency (1)
  • Gear Needed

    Mk 5 CEC Fusion FurnaceMk V
    1
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 9 TaggeCo Holo LensMk IX
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 5 Chedak ComlinkMk V
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 4 Zaltin Bacta GelMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Jedi Knight Anakin
    1
  • 12264
    Power
  • Primary Attributes
    Strength (STR) 885
    Agility (AGI) 645
    Tactics (TAC) 574
    Strength Growth (STR) 7.4
    Agility Growth (AGI) 4.9
    Tactics Growth (TAC) 4.1
    Mastery 0
  • General
    Health 25,016(7,459)
    Protection 19,372(2,249)
    Speed 171(27)
    Critical Damage 150%
    Potency 24.66%(4.66%)
    Tenacity 30.08%(1.08%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,194(122)
    Physical Critical Chance 38.46%(2.88%)
    Armor Penetration 35
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.6%(2.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,675(99)
    Special Critical Chance 12.88%(2.88%)
    Resistance Penetration 15
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.5%(1.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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