• Galactic Power Breakdown

    cur / max
    diff
    Overall
    4 %
    4,595/98,433
    93,838
    Level
    47 %
    929/1,976
    1,047
    Star Influence
    0 %
    157/31,074
    30,917
    Ability Levels
    11 %
    369/3,236
    2,867
    Crew
    5 %
    3,141/62,149
    59,008
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    6 %
    2,245/34,527
    32,282
    Level
    19 %
    386/1,976
    1,590
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    3 %
    168/5,334
    5,166
    Gear Pieces
    16 %
    1,242/7,515
    6,273
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    4 %
    1,462/34,527
    33,065
    Level
    9 %
    191/1,976
    1,785
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    2 %
    126/5,334
    5,208
    Gear Pieces
    6 %
    471/7,515
    7,044
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    4595
  • Primary Attributes
    Strength (STR) 715
    Agility (AGI) 1,438
    Tactics (TAC) 715
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 17,815(4,945)
    Protection 1,648(1,648)
    Speed 134(4)
    Critical Damage 150%
    Potency 2.87%(2.87%)
    Tenacity 17.87%(2.87%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,607(594)
    Physical Critical Chance 34.08%(0.12%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.5%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,716
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.8%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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