• Galactic Power Breakdown

    cur / max
    diff
    Overall
    34 %
    12,081/34,527
    22,446
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    51 %
    2,751/5,334
    2,583
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +7Speed (2)
    +1.18%Critical Chance (1)
    +2.66%Health (3)
    +2.75%Potency (2)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1.3%Tenacity (1)
    +556Health (2)
    +4.92%Defense (4)
    +5Speed (1)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.02%Critical Chance (1)
    +4.62%Tenacity (3)
    +1.21%Potency (1)
    +5.54%Protection (3)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.16%Tenacity (1)
    +11Speed (2)
    +2.27%Health (3)
    +3.25%Potency (2)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +3.53%Protection (2)
    +1.37%Offense (3)
    +707Protection (1)
    +9Speed (2)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +3.18%Critical Chance (2)
    +16Speed (4)
    +1.34%Protection (1)
    +500Protection (1)
  • Gear Needed

    Mk 9 Kyrotech Battle ComputerMk IX
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 5 Chedak ComlinkMk V
    2
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Key PadMk XII
    1
    Power Cell Injector (Plasma) - STAP
    1
  • 12081
    Power
  • Primary Attributes
    Strength (STR) 621
    Agility (AGI) 576
    Tactics (TAC) 416
    Strength Growth (STR) 3.4
    Agility Growth (AGI) 4.5
    Tactics Growth (TAC) 3.4
    Mastery 0
  • General
    Health 18,356(2,973)
    Protection 28,077(3,741)
    Speed 224(48)
    Critical Damage 180%(30%)
    Potency 10.21%(7.21%)
    Tenacity 79.07%(31.07%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,202(135)
    Physical Critical Chance 43.39%(14.39%)
    Armor Penetration 57
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24.3%(4.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,134(76)
    Special Critical Chance 24.39%(14.39%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.7%(2.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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