Light Side allies start the battle with Protection Up (20%) for 2 turns.
1
Level 4
16.18% Accuracy
3
Level 5
29.41% Health Steal
3
Level 6
Bonus Mechanics for Jedi characters
Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
3
Level 7
78.77% Health Steal
3
Level 8
15.8% Offense
3
Level 9
Bonus Mechanics for Mace Windu
Whenever Mace Windu is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.