• Galactic Power Breakdown

    cur / max
    diff
    Overall
    41 %
    12,987/31,546
    18,559
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.17%Tenacity (1)
    +12Speed (3)
    +0.85%Health (1)
    +4.16%Defense (3)
    15-B
    Mk V-B Health Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +1.25%Offense (3)
    +1.6%Defense (1)
    +5Defense (1)
    +1118Protection (2)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +67Offense (2)
    +23Defense (3)
    +11Speed (2)
    +1.59%Critical Chance (1)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +3.53%Protection (2)
    +8Defense (1)
    +604Health (2)
    +13Speed (3)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +35Offense (1)
    +11Speed (2)
    +1.79%Tenacity (1)
    +4.79%Protection (4)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +13Speed (3)
    +11Defense (2)
    +1.84%Potency (1)
    +0.7%Offense (2)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 12987
    Power
  • Primary Attributes
    Strength (STR) 924
    Agility (AGI) 561
    Tactics (TAC) 537
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 25,000(7,076)
    Protection 10,843(1,864)
    Speed 173(90)
    Critical Damage 186%(36%)
    Potency 38.84%(1.85%)
    Tenacity 26.97%(3.97%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,908(224)
    Physical Critical Chance 29.63%(1.59%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 31.3%(8.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,555(205)
    Special Critical Chance 11.59%(1.59%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 17.7%(7.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker | Discord