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Level 9
3
Level 6-8
6
Level 3-5
1
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All
Escalating Conflict
Together. As One.
Lvl 7
Escalating Conflict
66.64%
Health Steal
4.06%
Offense
23.23%
Health
14.5%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 6
Together. As One.
4.84%
Offense
32.78%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- Gungan
Whenever Gungan allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
Lvl 6
Together. As One.
10.82%
Critical Damage
2.23%
Offense
3.5%
Critical Chance
11.92%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- First Order
At the start of their first turn, First Order allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Lvl 5
Escalating Conflict
19.42%
Accuracy
21.57%
Health
9.58%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 5
Together. As One.
13.06%
Critical Damage
18.53%
Accuracy
5.47%
Critical Chance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Lvl 4
Escalating Conflict
7.27%
Offense
18.65%
Health
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Lvl 4
Together. As One.
35.45%
Armor Penetration
26.75%
Accuracy
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 4
Together. As One.
6.87%
Offense
1.29%
Critical Chance
6.07%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 3
Escalating Conflict
3.74%
Critical Chance
6.36%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.