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TheDoctor
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Level
85
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Zetas
Level 9
1
Level 6-8
3
Level 3-5
0
All
Unwavering Courage
Escalating Conflict
Lvl 9
Escalating Conflict
43.2%
Health Steal
3.91%
Offense
5.56%
Critical Chance
51.53%
Health
7.95%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Resistance
Resistance allies have +100% Tenacity. Resistance allies can't be defeated until each ally that had 100% Health at the start of battle has fallen below 100% at least once.
Level 9
- Rey
The first time Rey is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.
Lvl 8
Escalating Conflict
16.08%
Health Steal
4.85%
Offense
20.07%
Accuracy
12.89%
Critical Chance
12.04%
Health
19.92%
Protection
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Lvl 8
Escalating Conflict
72.1%
Health Steal
7.82%
Offense
24.17%
Accuracy
11.33%
Critical Chance
8.38%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Lvl 8
Escalating Conflict
21.23%
Health Steal
41.06%
Health
42.72%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Sith
Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
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