• Galactic Power Breakdown

    cur / max
    diff
    Overall
    14 %
    14,741/98,433
    83,692
    Level
    21 %
    429/1,976
    1,547
    Star Influence
    4 %
    1,285/31,074
    29,790
    Ability Levels
    5 %
    182/3,236
    3,054
    Crew
    20 %
    12,847/62,149
    49,302
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    18 %
    6,273/34,527
    28,254
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    32 %
    1,724/5,334
    3,611
    Gear Pieces
    5 %
    387/7,515
    7,128
    Mods
    51 %
    1,175/2,295
    1,121
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    23 %
    8,001/34,527
    26,526
    Level
    100 %
    1,976/1,976
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    47 %
    1,082/2,295
    1,214
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    14741
  • Primary Attributes
    Strength (STR) 622
    Agility (AGI) 1,250
    Tactics (TAC) 622
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 31,883(20,687)
    Protection 6,895(6,895)
    Speed 147(17)
    Critical Damage 150%
    Potency 12.01%(12.01%)
    Tenacity 27.01%(12.01%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,237(2,487)
    Physical Critical Chance 31.42%(0.58%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.2%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,492
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.7%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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