• Galactic Power Breakdown

    cur / max
    diff
    Overall
    31 %
    12,139/38,292
    26,153
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    40 %
    3,657/9,099
    5,442
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    64 %
    1,490/2,295
    806
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +600Health (2)
    +2.83%Health (3)
    +30Offense (1)
    +11Defense (2)
    15-C
    Mk V-C Crit Chance Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +66Offense (2)
    +1.36%Potency (1)
    +1.63%Health (2)
    +1%Defense (1)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +5.08%Potency (3)
    +1.52%Protection (1)
    +676Health (2)
    +3.42%Critical Chance (2)
    15-C
    Mk V-C Crit Chance Holo-Array
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +8Defense (1)
    +3.63%Critical Chance (2)
    +1.17%Tenacity (1)
    +1.07%Offense (2)
    15-C
    Mk V-C Crit Damage Data-Bus
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +9Defense (1)
    +2.06%Tenacity (1)
    +2.12%Critical Chance (1)
    +98Offense (3)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +3.65%Protection (2)
    +5.4%Potency (3)
    +1.07%Offense (2)
    +33Offense (1)
  • Gear Needed

    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 12139
    Power
  • Primary Attributes
    Strength (STR) 616
    Agility (AGI) 549
    Tactics (TAC) 482
    Strength Growth (STR) 5.3
    Agility Growth (AGI) 3.5
    Tactics Growth (TAC) 2.9
    Mastery 0
  • General
    Health 15,973(3,935)
    Protection 20,420(1,002)
    Speed 177(30)
    Critical Damage 180%(30%)
    Potency 39.83%(11.83%)
    Tenacity 35.23%(3.23%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,884(350)
    Physical Critical Chance 47.96%(17.17%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 21.6%(4.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,498(321)
    Special Critical Chance 27.17%(17.17%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.6%(4.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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