• Galactic Power Breakdown

    cur / max
    diff
    Overall
    29 %
    9,436/31,546
    22,110
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    30 %
    716/2,354
    1,638
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    15 %
    345/2,295
    1,950
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk III-C Crit Damage Transmitter
    15-C
    Primary Stats
    +3.88%Offense
    Secondary Stats
    +11Defense (3)
    +24Offense (1)
    +1.38%Protection (1)
    +0.95%Defense (1)
    15-D
    Mk I-D Crit Damage Receiver
    15-D
    Primary Stats
    +1.88%Health
    Secondary Stats
    +1.35%Tenacity (2)
    +0.6%Potency (1)
    +119Protection (1)
    +0.8%Protection (1)
    15-E
    Mk IV-E Defense Processor
    15-E
    Primary Stats
    +8%Defense
    Secondary Stats
    +6Defense (1)
    +570Protection (1)
    +0.89%Health (1)
    +3Speed (1)
    15-E
    Mk IV-E Crit Chance Data-Bus
    15-E
    Primary Stats
    +4%Health
    Secondary Stats
    +1.75%Potency (1)
    +0.35%Offense (1)
    +1.48%Defense (1)
    +1.59%Protection (1)
    15-E
    Mk I-E Defense Multiplexer
    15-E
    Primary Stats
    +1.88%Offense
    Secondary Stats
    +0.74%Protection (1)
    +0.97%Potency (1)
    +1Speed (1)
    +163Protection (1)
  • Gear Needed

    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 7 Fabritech Data PadMk VII
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 9436
    Power
  • Primary Attributes
    Strength (STR) 813
    Agility (AGI) 549
    Tactics (TAC) 483
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 16,362(1,036)
    Protection 4,873(1,025)
    Speed 87(4)
    Critical Damage 150%
    Potency 27.32%(3.32%)
    Tenacity 22.35%(1.35%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,430(105)
    Physical Critical Chance 24.5%
    Armor Penetration 20
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.2%(6.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,253(94)
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.1%(4.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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