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Level 9
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Level 6-8
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Escalating Conflict
Together. As One.
Lvl 8
Escalating Conflict
68.68%
Accuracy
7.82%
Health
17.19%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Resistance
Resistance allies have +100% Tenacity. Resistance allies can't be defeated until each ally that had 100% Health at the start of battle has fallen below 100% at least once.
Lvl 7
Together. As One.
112.45%
Armor Penetration
10.71%
Offense
7.79%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- First Order
At the start of their first turn, First Order allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Lvl 6
Together. As One.
6.63%
Critical Damage
50.43%
Armor Penetration
6.37%
Accuracy
7.34%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Galactic Republic
Whenever a Galactic Republic ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 1
Escalating Conflict
3.34%
Critical Chance
Lvl 1
Escalating Conflict
1.39%
Critical Chance
Lvl 1
Escalating Conflict
2.59%
Critical Chance