• Galactic Power Breakdown

    cur / max
    diff
    Overall
    41 %
    13,009/31,546
    18,537
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +35Offense (1)
    +663Health (2)
    +7Speed (2)
    +5.61%Tenacity (3)
    15-B
    Mk V-B Health Receiver
    15-B
    Primary Stats
    +24%Critical Avoidance
    Secondary Stats
    +1.51%Tenacity (1)
    +3.55%Critical Chance (2)
    +9Speed (2)
    +69Offense (2)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +7Speed (2)
    +23Defense (3)
    +1.02%Offense (2)
    +1.96%Tenacity (1)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.69%Critical Chance (2)
    +5.64%Potency (3)
    +667Protection (1)
    +8Speed (2)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +8Speed (2)
    +4.22%Critical Chance (3)
    +723Protection (1)
    +1.94%Defense (2)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +85Offense (2)
    +5Speed (1)
    +1257Protection (2)
    +5.66%Tenacity (3)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    4
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 13009
    Power
  • Primary Attributes
    Strength (STR) 862
    Agility (AGI) 561
    Tactics (TAC) 516
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 23,094(6,586)
    Protection 13,736(4,757)
    Speed 127(44)
    Critical Damage 150%
    Potency 42.64%(5.64%)
    Tenacity 37.74%(14.74%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,762(290)
    Physical Critical Chance 36.84%(10.46%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28%(6%)
    Dodge Chance 2%
    Physical Critical Avoidance 24%(24%)
  • Special Offense
    Special Damage 1,545(276)
    Special Critical Chance 20.46%(10.46%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.5%(4.8%)
    Deflection Chance 2%
    Special Critical Avoidance 24%(24%)
 
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