• Galactic Power Breakdown

    cur / max
    diff
    Overall
    42 %
    16,054/37,507
    21,453
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    32 %
    2,729/8,315
    5,586
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.32%Health (3)
    +2.01%Protection (1)
    +3.29%Potency (2)
    +3.07%Tenacity (2)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.42%Critical Chance (2)
    +11Speed (3)
    +1.08%Health (1)
    +2.84%Defense (2)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3.57%Tenacity (2)
    +0.85%Health (1)
    +98Offense (3)
    +0.74%Offense (2)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.94%Protection (1)
    +42Offense (1)
    +1.33%Offense (3)
    +4.67%Critical Chance (3)
    15-A
    Mk V-A Speed Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +5.06%Protection (3)
    +17Defense (2)
    +5Speed (1)
    +0.71%Offense (2)
    15-A
    Mk V-A Defense Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.84%Offense (2)
    +113Offense (3)
    +2.17%Potency (1)
    +3.66%Critical Chance (2)
  • Gear Needed

    Mk 5 Athakam MedpacMk V
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 8 Loronar Power CellMk VIII
    1
    Mk 8 BAW Armor ModMk VIII
    1
    Mk 6 CEC Fusion FurnaceMk VI
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 12 ArmaTek Wrist BandMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    1
    Mk 12 ArmaTek Key PadMk XII
    1
    Power Cell Injector (Plasma) - Darth Traya
    1
  • 16054
    Power
  • Primary Attributes
    Strength (STR) 812
    Agility (AGI) 526
    Tactics (TAC) 1,227
    Strength Growth (STR) 5.6
    Agility Growth (AGI) 5.6
    Tactics Growth (TAC) 7.5
    Mastery 0
  • General
    Health 27,143(4,547)
    Protection 37,772(9,267)
    Speed 150(16)
    Critical Damage 150%
    Potency 38.46%(5.46%)
    Tenacity 40.64%(6.64%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,529(556)
    Physical Critical Chance 30.91%(11.75%)
    Armor Penetration 5
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.4%(5.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 5,018(888)
    Special Critical Chance 28%(11.75%)
    Resistance Penetration 22
    Special Accuracy 0%
  • Special Survivability
    Resistance 21.2%(5.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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