• Galactic Power Breakdown

    cur / max
    diff
    Overall
    32 %
    12,367/38,292
    25,925
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    37 %
    3,447/9,099
    5,652
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    61 %
    1,421/2,295
    875
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-D
    Mk V-D Crit Chance Transmitter
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2%Protection (1)
    +8Defense (1)
    +72Offense (2)
    +1.61%Critical Chance (1)
    15-C
    Mk V-C Crit Chance Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +324Health (1)
    +1353Protection (2)
    +7Defense (1)
    +1.42%Health (2)
    15-B
    Mk V-B Crit Damage Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3.09%Health (4)
    +2.18%Critical Chance (1)
    +5Speed (1)
    +730Protection (1)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.2%Protection (2)
    +1.34%Tenacity (1)
    +20Speed (4)
    +0.85%Health (1)
    15-D
    Mk V-D Crit Damage Data-Bus
    15-D
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.31%Tenacity (1)
    +508Protection (1)
    +1.51%Health (2)
    +374Health (1)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +24%Potency
    Secondary Stats
    +3.69%Critical Chance (2)
    +1.3%Offense (3)
    +422Health (1)
    +2.08%Defense (2)
  • Gear Needed

    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 12367
    Power
  • Primary Attributes
    Strength (STR) 710
    Agility (AGI) 617
    Tactics (TAC) 533
    Strength Growth (STR) 6.4
    Agility Growth (AGI) 4.3
    Tactics Growth (TAC) 3.5
    Mastery 0
  • General
    Health 15,795(2,065)
    Protection 27,582(8,164)
    Speed 202(55)
    Critical Damage 180%(30%)
    Potency 52%(24%)
    Tenacity 34.66%(2.66%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,913(284)
    Physical Critical Chance 47.4%(15.48%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 22.5%(3.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,541(241)
    Special Critical Chance 25.48%(15.48%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.8%(3.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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