• Galactic Power Breakdown

    cur / max
    diff
    Overall
    46 %
    15,975/34,527
    18,552
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    58 %
    1,350/2,295
    945
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Crit Damage Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.25%Critical Chance (2)
    +13Speed (3)
    +328Health (1)
    +0.89%Health (1)
    15-D
    Mk V-D Crit Damage Receiver
    15-D
    Primary Stats
    +30Speed
    Secondary Stats
    +6Defense (1)
    +662Protection (1)
    +0.98%Defense (1)
    +0.81%Offense (2)
    15-C
    Mk V-C Crit Chance Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.71%Tenacity (1)
    +15Defense (2)
    +9Speed (2)
    +36Offense (1)
    15-D
    Mk V-D Crit Damage Holo-Array
    15-D
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +14Defense (2)
    +334Health (1)
    +2.24%Tenacity (1)
    +2.06%Potency (1)
    15-B
    Mk V-B Crit Chance Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +8Speed (2)
    +7Defense (1)
    +1.7%Health (2)
    +74Offense (2)
    15-C
    Mk V-C Crit Damage Multiplexer
    15-C
    Primary Stats
    +24%Potency
    Secondary Stats
    +10Speed (2)
    +1.61%Critical Chance (1)
    +3.07%Defense (2)
    +0.61%Health (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 15975
    Power
  • Primary Attributes
    Strength (STR) 784
    Agility (AGI) 1,057
    Tactics (TAC) 503
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 16,490(1,151)
    Protection 29,363(6,123)
    Speed 210(70)
    Critical Damage 216%(66%)
    Potency 26.06%(26.06%)
    Tenacity 32.95%(3.95%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,571(264)
    Physical Critical Chance 58.77%(12.86%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 31.8%(6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,397(190)
    Special Critical Chance 22.86%(12.86%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 22.7%(6.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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