• Galactic Power Breakdown

    cur / max
    diff
    Overall
    40 %
    12,889/31,546
    18,657
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    64 %
    1,485/2,295
    810
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Health Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.04%Defense (2)
    +54Offense (2)
    +1299Protection (2)
    +1.15%Potency (1)
    15-B
    Mk V-B Health Receiver
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.37%Offense (3)
    +3.66%Protection (2)
    +1.05%Health (1)
    +6Defense (1)
    15-B
    Mk V-B Health Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3.44%Critical Chance (2)
    +1424Protection (2)
    +0.83%Offense (2)
    +1.76%Protection (1)
    15-B
    Mk V-B Health Holo-Array
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +0.76%Health (1)
    +3.29%Tenacity (2)
    +16Defense (2)
    +1257Protection (2)
    15-B
    Mk V-B Health Data-Bus
    15-B
    Primary Stats
    +5.88%Health
    Secondary Stats
    +606Protection (1)
    +23Defense (3)
    +86Offense (2)
    +2.09%Protection (1)
    15-B
    Mk V-B Health Multiplexer
    15-B
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +42Offense (1)
    +3.77%Defense (3)
    +769Protection (1)
    +14Defense (2)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    4
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 12889
    Power
  • Primary Attributes
    Strength (STR) 862
    Agility (AGI) 561
    Tactics (TAC) 516
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 22,729(6,221)
    Protection 15,008(6,029)
    Speed 83
    Critical Damage 150%
    Potency 38.15%(1.15%)
    Tenacity 50.3%(27.3%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,859(387)
    Physical Critical Chance 29.81%(3.44%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 31.3%(9.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,628(359)
    Special Critical Chance 13.44%(3.44%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18.6%(9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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