• Galactic Power Breakdown

    cur / max
    diff
    Overall
    30 %
    9,669/31,546
    21,877
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    30 %
    2,309/7,515
    5,207
    Mods
    43 %
    1,002/2,295
    1,293
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    12-A
    Mk V-A Health Transmitter
    12-A
    Primary Stats
    +4.75%Offense
    Secondary Stats
    +6Speed (2)
    +1%Defense (1)
    +3.16%Critical Chance (2)
    +5.36%Potency (3)
    12-C
    Mk V-C Health Receiver
    12-C
    Primary Stats
    +19.5%Critical Avoidance
    Secondary Stats
    +1.19%Potency (1)
    +0.76%Offense (2)
    +0.67%Health (1)
    +8Speed (2)
    12-A
    Mk V-A Health Processor
    12-A
    Primary Stats
    +9.5%Defense
    Secondary Stats
    +8Speed (2)
    +19Defense (3)
    +28Offense (1)
    +3.37%Protection (2)
    12-D
    Mk V-D Health Holo-Array
    12-D
    Primary Stats
    +4.75%Offense
    Secondary Stats
    +1.79%Tenacity (1)
    +7Speed (2)
    +34Offense (1)
    +493Protection (1)
    12-C
    Mk V-C Health Data-Bus
    12-C
    Primary Stats
    +4.75%Health
    Secondary Stats
    +1.18%Defense (1)
    +330Health (1)
    +8Speed (2)
    +81Offense (2)
    12-B
    Mk V-B Health Multiplexer
    12-B
    Primary Stats
    +9.5%Defense
    Secondary Stats
    +2.02%Protection (1)
    +8Defense (1)
    +51Offense (2)
    +14Speed (3)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 9669
    Power
  • Primary Attributes
    Strength (STR) 750
    Agility (AGI) 508
    Tactics (TAC) 471
    Strength Growth (STR) 7.0
    Agility Growth (AGI) 4.7
    Tactics Growth (TAC) 3.9
    Mastery 0
  • General
    Health 17,720(3,228)
    Protection 4,548(700)
    Speed 134(51)
    Critical Damage 150%
    Potency 43.55%(6.55%)
    Tenacity 24.79%(1.79%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,636(320)
    Physical Critical Chance 28.66%(3.16%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.8%(5.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 19.5%(19.5%)
  • Special Offense
    Special Damage 1,470(309)
    Special Critical Chance 13.16%(3.16%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14%(4.9%)
    Deflection Chance 2%
    Special Critical Avoidance 19.5%(19.5%)
 
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