• Galactic Power Breakdown

    cur / max
    diff
    Overall
    52 %
    18,058/34,527
    16,469
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    60 %
    4,536/7,515
    2,979
    Mods
    67 %
    1,559/2,295
    737
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.4%Tenacity (1)
    +2.18%Potency (1)
    +1943Protection (3)
    +12Speed (3)
    15-C
    Mk V-C Speed Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +1178Protection (2)
    +0.56%Health (1)
    +408Health (1)
    +0.88%Offense (2)
    15-A
    Mk V-A Speed Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3.89%Critical Chance (2)
    +0.45%Offense (1)
    +111Offense (3)
    +8Speed (2)
    15-A
    Mk V-A Speed Holo-Array
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +0.45%Offense (1)
    +3.14%Protection (2)
    +14Defense (2)
    +11Speed (3)
    15-B
    Mk V-B Speed Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +378Health (1)
    +9Speed (2)
    +4%Defense (3)
    +5Defense (1)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.75%Health (3)
    +1.22%Potency (1)
    +10Speed (2)
    +1086Protection (2)
  • Gear Needed

    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 18058
    Power
  • Primary Attributes
    Strength (STR) 685
    Agility (AGI) 1,055
    Tactics (TAC) 501
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 16,108(2,551)
    Protection 25,789(8,746)
    Speed 233(93)
    Critical Damage 150%
    Potency 3.4%(3.4%)
    Tenacity 30.4%(1.4%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,660(405)
    Physical Critical Chance 49.81%(3.89%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.2%(6.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,475(273)
    Special Critical Chance 13.89%(3.89%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 21.2%(4.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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