• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    15,736/34,527
    18,791
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    63 %
    1,466/2,295
    830
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Offense Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +9Speed (2)
    +3.91%Defense (3)
    +1.57%Protection (1)
    +654Health (2)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +12%Accuracy
    Secondary Stats
    +2.56%Tenacity (2)
    +2.39%Defense (2)
    +2.12%Potency (1)
    +0.29%Offense (1)
    15-A
    Mk V-A Offense Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +43Offense (1)
    +2.73%Tenacity (2)
    +2127Protection (3)
    +12Defense (2)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +7Defense (1)
    +3.44%Tenacity (2)
    +0.32%Offense (1)
    +88Offense (2)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +4.63%Critical Chance (3)
    +0.59%Health (1)
    +0.37%Offense (1)
    +3Speed (1)
    15-B
    Mk V-B Offense Multiplexer
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.59%Defense (1)
    +1.57%Potency (1)
    +2.56%Health (3)
    +15Defense (2)
  • Gear Needed

    Mk 4 Chedak ComlinkMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 5 Chedak ComlinkMk V
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 6 Chiewab Hypo SyringeMk VI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Fusion) - Young Lando Calrissian
    1
  • 15736
    Power
  • Primary Attributes
    Strength (STR) 623
    Agility (AGI) 1,131
    Tactics (TAC) 596
    Strength Growth (STR) 5.3
    Agility Growth (AGI) 8.0
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 15,197(2,343)
    Protection 22,126(6,135)
    Speed 153(12)
    Critical Damage 150%
    Potency 38.69%(3.69%)
    Tenacity 35.74%(8.74%)
    Health Steal 15%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,605(392)
    Physical Critical Chance 53.84%(16.63%)
    Armor Penetration 43
    Physical Accuracy 12%(12%)
  • Physical Survivability
    Armor 28.1%(6.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,909(331)
    Special Critical Chance 27.67%(16.63%)
    Resistance Penetration 5
    Special Accuracy 12%(12%)
  • Special Survivability
    Resistance 17.9%(5.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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