• Galactic Power Breakdown

    cur / max
    diff
    Overall
    40 %
    12,655/31,546
    18,891
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    29 %
    2,196/7,515
    5,319
    Mods
    64 %
    1,476/2,295
    819
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    12-A
    Mk V-A Crit Chance Transmitter
    12-A
    Primary Stats
    +4.75%Offense
    Secondary Stats
    +520Health (2)
    +10Speed (2)
    +5.95%Tenacity (3)
    +614Protection (1)
    15-A
    Mk V-A Tenacity Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +8Defense (1)
    +3.92%Defense (3)
    +5.56%Tenacity (3)
    +669Protection (1)
    15-A
    Mk V-A Potency Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.86%Protection (1)
    +8Speed (2)
    +1.56%Critical Chance (1)
    +6.52%Tenacity (4)
    15-A
    Mk V-A Defense Holo-Array
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +12Speed (3)
    +8Defense (1)
    +3.72%Tenacity (3)
    +1.56%Defense (1)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +0.78%Offense (2)
    +8Speed (2)
    +742Protection (1)
    +3.79%Defense (3)
    12-A
    Mk V-A Health Multiplexer
    12-A
    Primary Stats
    +4.75%Offense
    Secondary Stats
    +3.71%Potency (2)
    +248Health (1)
    +3.42%Critical Chance (2)
    +11Speed (3)
  • Gear Needed

    Mk 3 Athakam MedpacMk III
    2
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 12655
    Power
  • Primary Attributes
    Strength (STR) 823
    Agility (AGI) 559
    Tactics (TAC) 493
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 18,872(3,366)
    Protection 5,944(2,096)
    Speed 162(79)
    Critical Damage 150%
    Potency 40.71%(3.71%)
    Tenacity 44.75%(21.75%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,524(137)
    Physical Critical Chance 31.31%(4.98%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.3%(4.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,304(121)
    Special Critical Chance 14.98%(4.98%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13%(3.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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