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4ifi
User #
396170
Arena Rank
84
Level
85
Guild
L'Ordre de l'?clipse
Ally Code
326-166-925
Joined
Jun 01, 2020
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4ifi's Datacrons
Last updated:
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
Level 9
6
Level 6-8
10
Level 3-5
11
All
Unwavering Courage
Together. As One.
Escalating Conflict
Lvl 9
Unwavering Courage
8.33%
Critical Damage
27.06%
Potency
28.53%
Tenacity
21.74%
Deflection
9%
Critical Avoidance
Level 3
- Light Side
At the beginning of their turn, Light Side allies have +25% chance to dispel all Debuffs on themself.
Level 6
- Mandalorian
Whenever a Mandalorian ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle.
Level 9
- The Mandalorian (Beskar Armor)
After using Disciplined Set Up, until he uses Swift Takedown, The Mandalorian (Beskar Armor) can't be defeated and is immune to Fear, Stun, and Turn Meter reduction. Swift Takedown deals 20% more damage for each stack of Whistling Birds The Mandalorian (Beskar Armor) had at the start of the turn.
Lvl 9
Unwavering Courage
14.77%
Critical Damage
20.08%
Potency
14.97%
Deflection
34.88%
Resistance
Level 3
- Dark Side
Whenever Dark Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
Level 6
- Empire
Whenever an enemy loses Turn Meter, Empire allies gain Protection Up (stacking, 10%) for 2 turns. Whenever an ally loses Protection Up they gain 10% Turn Meter.
Level 9
- Dark Trooper Moff Gideon
At the start of battle and whenever Dark Trooper Moff Gideon uses a Special ability, if the allied slot is available and there is no ally Dark Trooper, summon a Dark Trooper. Otherwise, a summoned ally Dark Trooper gains a stack of Dark Trooper Squad.\n\nWhenever an ally uses a Special ability, all Moff Gideons gain a stack of Insight. Imperial Remnant allies have +15% Defense and Offense for each stack of Insight on Moff Gideons.
Lvl 9
Escalating Conflict
139.74%
Health Steal
17.71%
Offense
6.88%
Health
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Level 9
- Darth Sidious
If there are no other active allies at the start of battle:\n- Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed\n- He is immune to Daze and Stun\n- At the start of his turn, dispel all debuffs on himself and reset all cooldowns\n- Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies\n- Enemies can't assist or attack again if he is targeted\n- At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated\n- Whenever an enemy is defeated, he recovers 100% Health and Protection
Lvl 9
Escalating Conflict
44.03%
Health Steal
5.77%
Health
64.93%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Separatist
At the end of their turn, Separatist allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Level 9
- Count Dooku
Whenever Count Dooku gains Stealth, they recover 100% Protection.
Lvl 9
Escalating Conflict
74.6%
Health Steal
14.06%
Offense
24.88%
Health
13.51%
Protection
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Sith
Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.
Level 9
- Sith Assassin
Whenever Sith Assassin gains Stealth, they also reduce the cooldowns of their Special abilities by 1.
Lvl 9
Unwavering Courage
34.25%
Critical Damage
7.94%
Potency
35.64%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies gain a buff, they recover 2% Health and Protection.
Level 6
- Mandalorian
Whenever Mandalorian allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
Level 9
- The Mandalorian (Beskar Armor)
After using Disciplined Set Up, until he uses Swift Takedown, The Mandalorian (Beskar Armor) can't be defeated and is immune to Fear, Stun, and Turn Meter reduction. Swift Takedown deals 20% more damage for each stack of Whistling Birds The Mandalorian (Beskar Armor) had at the start of the turn.
Lvl 8
Unwavering Courage
38.4%
Critical Damage
26.79%
Tenacity
12.65%
Deflection
11.96%
Critical Avoidance
Level 3
- Dark Side
At the beginning of their turn, Dark Side allies have +25% chance to dispel all Debuffs on themself.
Level 6
- Empire
Whenever Empire allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
Lvl 8
Escalating Conflict
145.87%
Health Steal
7.8%
Health
21.61%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
While Jedi allies have 100% Health they have 100% Offense, otherwise they have 100% Defense. At the start of their turn, if they are buffed, they gain Advantage for 1 turn, otherwise they gain Tenacity Up for 2 turns.
Lvl 8
Escalating Conflict
8.14%
Offense
7.5%
Critical Chance
50.77%
Health
8.08%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Jedi
While Jedi allies have 100% Health they have 100% Offense, otherwise they have 100% Defense. At the start of their turn, if they are buffed, they gain Advantage for 1 turn, otherwise they gain Tenacity Up for 2 turns.
Lvl 8
Escalating Conflict
18.93%
Health Steal
5.48%
Offense
46.61%
Accuracy
3.2%
Critical Chance
20.42%
Health
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 8
Escalating Conflict
69.38%
Health Steal
5.89%
Critical Chance
56.5%
Health
6.01%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
While Jedi allies have 100% Health they have 100% Offense, otherwise they have 100% Defense. At the start of their turn, if they are buffed, they gain Advantage for 1 turn, otherwise they gain Tenacity Up for 2 turns.
Lvl 7
Unwavering Courage
19.87%
Potency
14.18%
Tenacity
11.23%
Resistance
22.8%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies gain a buff, they recover 2% Health and Protection.
Level 6
- Rebel Fighter
Whenever Rebel Fighter allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
Lvl 6
Unwavering Courage
32.2%
Tenacity
13.53%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies gain a buff, they recover 2% Health and Protection.
Level 6
- Empire
At the start of their first turn, Empire allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Lvl 6
Unwavering Courage
15.52%
Potency
10%
Deflection
21%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
Level 6
- Mandalorian
Whenever an enemy is defeated by a Mandalorian ally, that enemy can't be revived.
Lvl 6
Unwavering Courage
9.95%
Resistance
37.82%
Critical Avoidance
Level 3
- Dark Side
The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
Level 6
- Empire
At the end of their turn, Empire allies gain Defense Penetration Up and Offense Up for 1 turn.
Lvl 6
Unwavering Courage
15.03%
Potency
21.96%
Deflection
7%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies gain a buff, they recover 2% Health and Protection.
Level 6
- Empire
At the start of their first turn, Empire allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Lvl 5
Escalating Conflict
22.23%
Health Steal
5.49%
Offense
19.03%
Accuracy
2%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 5
Escalating Conflict
2.13%
Offense
15.73%
Accuracy
4.3%
Critical Chance
13.69%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 5
Escalating Conflict
10.57%
Accuracy
7.98%
Health
25.08%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 5
Escalating Conflict
13.61%
Health Steal
5%
Offense
29.06%
Accuracy
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 5
Unwavering Courage
7.1%
Potency
26.19%
Tenacity
13.01%
Deflection
Level 3
- Light Side
At the beginning of their turn, Light Side allies have +25% chance to dispel all Debuffs on themself.
Lvl 5
Escalating Conflict
5.75%
Offense
34.18%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 4
Escalating Conflict
12.99%
Offense
2.83%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Lvl 4
Unwavering Courage
12.19%
Deflection
14.05%
Critical Avoidance
Level 3
- Dark Side
The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
Lvl 3
Unwavering Courage
6.25%
Critical Damage
8.29%
Potency
Level 3
- Light Side
The first time each Light Side ally reaches 75%, 50%, and 25% Health grant them Protection Up (50%) for 2 turns, which can't be dispelled or prevented.
Lvl 3
Escalating Conflict
3.97%
Offense
7.47%
Accuracy
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Unwavering Courage
6.53%
Resistance
7.86%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies gain a buff, they recover 2% Health and Protection.
Lvl 2
Escalating Conflict
5.44%
Critical Chance
Lvl 2
Escalating Conflict
6.91%
Accuracy
2.56%
Critical Chance
Lvl 2
Unwavering Courage
10.4%
Tenacity
5.16%
Critical Avoidance
Lvl 2
Escalating Conflict
3.4%
Offense
2.49%
Critical Chance
Lvl 2
Escalating Conflict
6.37%
Health
5.95%
Protection
Lvl 2
Escalating Conflict
5.33%
Critical Chance
Lvl 2
Unwavering Courage
11.03%
Tenacity
6.66%
Deflection
Lvl 2
Escalating Conflict
3.72%
Offense
5.43%
Health
4ifi has 2 empty datacrons
Snap.fan - Marvel Snap
LOTR.gg - Lord of the Rings Heroes
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