• Galactic Power Breakdown

    cur / max
    diff
    Overall
    35 %
    13,440/38,292
    24,852
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    47 %
    4,287/9,099
    4,812
    Gear Pieces
    60 %
    4,536/7,515
    2,979
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.29%Tenacity (2)
    +3.72%Critical Chance (2)
    +3.64%Potency (2)
    +1305Protection (2)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +0.85%Health (1)
    +18Defense (3)
    +1.36%Critical Chance (1)
    +4.7%Protection (3)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +64Offense (2)
    +1.53%Offense (4)
    +1.46%Potency (1)
    +7Defense (1)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +0.86%Health (1)
    +1.14%Offense (3)
    +251Health (1)
    +3.6%Defense (3)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +9Speed (2)
    +1.3%Protection (1)
    +518Health (2)
    +2260Protection (3)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +70Offense (2)
    +1.82%Potency (1)
    +13Defense (2)
    +840Health (3)
  • Gear Needed

    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 13440
    Power
  • Primary Attributes
    Strength (STR) 677
    Agility (AGI) 549
    Tactics (TAC) 482
    Strength Growth (STR) 5.3
    Agility Growth (AGI) 3.5
    Tactics Growth (TAC) 2.9
    Mastery 0
  • General
    Health 17,056(3,920)
    Protection 24,147(4,729)
    Speed 186(39)
    Critical Damage 180%(30%)
    Potency 34.93%(6.93%)
    Tenacity 59.29%(27.29%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,909(265)
    Physical Critical Chance 47.87%(17.07%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.2%(5.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,411(234)
    Special Critical Chance 27.07%(17.07%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 17.9%(5.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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