Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
1
Level 4
35.15% Health Steal
3
Level 5
39.81% Health Steal
3
Level 6
Bonus Mechanics for Sith characters
At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
3
Level 7
72.21% Health Steal
3
Level 8
26.1% Protection
3
Level 9
Bonus Mechanics for Darth Sidious
If there are no other active allies at the start of battle:\n- Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed\n- He is immune to Daze and Stun\n- At the start of his turn, dispel all debuffs on himself and reset all cooldowns\n- Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies\n- Enemies can't assist or attack again if he is targeted\n- At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated\n- Whenever an enemy is defeated, he recovers 100% Health and Protection