• Galactic Power Breakdown

    cur / max
    diff
    Overall
    47 %
    14,977/31,546
    16,569
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    67 %
    1,557/2,295
    738
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.1%Health (1)
    +3Speed (1)
    +7.39%Protection (4)
    +1224Protection (2)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +0.65%Offense (2)
    +2.85%Potency (2)
    +1265Protection (2)
    +3.25%Critical Chance (2)
    15-B
    Mk V-B Crit Damage Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +96Offense (3)
    +9Speed (2)
    +0.93%Health (1)
    +2.11%Critical Chance (1)
    15-A
    Mk V-A Crit Chance Holo-Array
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +24Offense (1)
    +773Protection (1)
    +5.91%Defense (4)
    +3.86%Tenacity (2)
    15-B
    Mk V-B Crit Damage Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +59Offense (2)
    +2.8%Defense (2)
    +1.37%Critical Chance (1)
    +0.71%Offense (2)
    15-B
    Mk V-B Crit Damage Multiplexer
    15-B
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +692Health (2)
    +5Speed (1)
    +1.16%Critical Chance (1)
    +4.78%Potency (3)
  • Gear Needed

    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 5 Chedak ComlinkMk V
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    2
    Power Cell Injector (Fusion) - Clone Sergeant - Phase I
    1
  • 14977
    Power
  • Primary Attributes
    Strength (STR) 803
    Agility (AGI) 1,098
    Tactics (TAC) 597
    Strength Growth (STR) 5.3
    Agility Growth (AGI) 7.9
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 17,084(1,019)
    Protection 34,748(10,692)
    Speed 154(47)
    Critical Damage 180%(30%)
    Potency 12.63%(7.63%)
    Tenacity 52.86%(27.86%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,652(465)
    Physical Critical Chance 52.51%(15.89%)
    Armor Penetration 28
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.7%(3.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,844(372)
    Special Critical Chance 25.89%(15.89%)
    Resistance Penetration 5
    Special Accuracy 0%
  • Special Survivability
    Resistance 17.4%(2.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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