• Galactic Power Breakdown

    cur / max
    diff
    Overall
    43 %
    13,617/31,546
    17,929
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Crit Chance Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.46%Health (3)
    +7Defense (1)
    +1.87%Critical Chance (1)
    +1438Protection (2)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +5.46%Tenacity (3)
    +0.39%Offense (1)
    +4.23%Protection (2)
    +1268Protection (2)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.94%Potency (2)
    +1.94%Health (2)
    +1923Protection (3)
    +1.34%Protection (1)
    15-A
    Mk V-A Crit Chance Holo-Array
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +776Protection (1)
    +1.38%Tenacity (1)
    +9Speed (2)
    +1301Health (4)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +13Defense (2)
    +1.16%Critical Chance (1)
    +2.38%Protection (2)
    +5.2%Tenacity (3)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +512Health (2)
    +5Speed (1)
    +3.65%Defense (3)
    +2.92%Tenacity (2)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 13617
    Power
  • Primary Attributes
    Strength (STR) 924
    Agility (AGI) 561
    Tactics (TAC) 537
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 23,621(5,697)
    Protection 15,097(6,118)
    Speed 97(14)
    Critical Damage 180%(30%)
    Potency 39.94%(2.94%)
    Tenacity 37.96%(14.96%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,781(97)
    Physical Critical Chance 39.06%(11.02%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29%(6.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,432(82)
    Special Critical Chance 21.02%(11.02%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.6%(4.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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