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AngryRabbit
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AngryRabbit
User #
55148
Arena Rank
68
Level
85
Guild
Der mandalorianische Kodex
Ally Code
321-551-764
Joined
Feb 04, 2017
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AngryRabbit's Datacrons
Last updated:
Characters
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Omicrons
Zetas
Level 9
3
Level 6-8
9
Level 3-5
3
All
Together. As One.
Escalating Conflict
Lvl 9
Escalating Conflict
15.38%
Health Steal
14.87%
Offense
8.19%
Accuracy
25.58%
Health
24.16%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Level 9
- Jedi Knight Cal Kestis
The first time Jedi Knight Cal Kestis falls below 30% Health they dispel all debuffs on themself, recover 40% Health, and gain a bonus turn.
Lvl 9
Escalating Conflict
47.73%
Accuracy
9.5%
Critical Chance
23.8%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Jedi
While Jedi allies have 100% Health they have 100% Offense, otherwise they have 100% Defense. At the start of their turn, if they are buffed, they gain Advantage for 1 turn, otherwise they gain Tenacity Up for 2 turns.
Level 9
- Mace Windu
Whenever Mace Windu is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
Lvl 9
Escalating Conflict
1.53%
Offense
6.94%
Accuracy
21.06%
Critical Chance
36.84%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Resistance
Whenever a Resistance ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.
Level 9
- Finn
Whenever another ally uses an ability on their turn, Finn assists (limit once per turn) dealing 50% more damage.
Lvl 7
Escalating Conflict
39.64%
Critical Chance
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Separatist
Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Lvl 6
Escalating Conflict
2.17%
Offense
27.63%
Accuracy
14.65%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Resistance
Whenever a Resistance ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.
Lvl 6
Escalating Conflict
57.5%
Health Steal
3.74%
Critical Chance
17.35%
Health
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Separatist
At the end of their turn, Separatist allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Lvl 6
Escalating Conflict
11.29%
Offense
5.22%
Accuracy
13.39%
Health
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Lvl 6
Escalating Conflict
10.28%
Health Steal
19.23%
Accuracy
7.18%
Health
15.39%
Protection
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Jedi
The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Lvl 6
Together. As One.
21.01%
Critical Damage
100.16%
Armor Penetration
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- First Order
Whenever a First Order ally scores a critical hit, the Leader gains 10% Offense (stacking, max 200%) until the end of encounter. If the Leader scores a critical hit, they gain an additional 10% Offense, and all other First Order allies recover 15% Health and Protection.\n\nWhenever the Leader uses an ability, remove 1% Turn Meter from all other First Order allies. Whenever a First Order ally loses Turn Meter, they gain 10% Critical Damage (stacking) for 2 turns.\n\nWhenever a First Order ally attacks a Stunned enemy, they deal 10% Max Health damage to that enemy. This damage can't defeat enemies.\n\nWhenever the Leader is not damaged during the enemy's turn, if there are no allies with Damage Immunity, a random First Order ally gains Damage Immunity for 1 turn.
Lvl 6
Escalating Conflict
49.56%
Health Steal
9.67%
Offense
9.53%
Health
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Resistance
Whenever a Resistance ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.
Lvl 6
Escalating Conflict
11.78%
Offense
1.14%
Critical Chance
19.38%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Lvl 6
Escalating Conflict
34.58%
Accuracy
19.32%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Separatist
At the end of their turn, Separatist allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Lvl 5
Together. As One.
10.09%
Critical Damage
43.91%
Armor Penetration
2.91%
Offense
11.58%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 3
Together. As One.
3.28%
Offense
2.51%
Critical Chance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Lvl 3
Together. As One.
9.48%
Accuracy
4.73%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
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