• Galactic Power Breakdown

    cur / max
    diff
    Overall
    41 %
    12,963/31,546
    18,583
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    67 %
    1,559/2,295
    737
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.84%Tenacity (1)
    +116Offense (3)
    +547Health (2)
    +10Speed (2)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +7Defense (1)
    +1.13%Offense (3)
    +1.31%Critical Chance (1)
    +689Protection (1)
    15-A
    Mk V-A Speed Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3.71%Potency (2)
    +90Offense (3)
    +0.29%Offense (1)
    +10Speed (2)
    15-B
    Mk V-B Health Holo-Array
    15-B
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +10Speed (2)
    +0.47%Offense (1)
    +67Offense (2)
    +3.05%Potency (2)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +59Offense (2)
    +5.03%Protection (3)
    +1.2%Potency (1)
    +10Speed (2)
    15-A
    Mk V-A Speed Multiplexer
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +100Offense (3)
    +9Speed (2)
    +1.03%Defense (1)
    +3.77%Tenacity (2)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    4
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 12963
    Power
  • Primary Attributes
    Strength (STR) 862
    Agility (AGI) 561
    Tactics (TAC) 516
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 19,676(3,168)
    Protection 10,120(1,141)
    Speed 162(79)
    Critical Damage 186%(36%)
    Potency 44.95%(7.95%)
    Tenacity 28.62%(5.62%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,104(632)
    Physical Critical Chance 27.68%(1.31%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24.8%(2.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,874(605)
    Special Critical Chance 11.31%(1.31%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.5%(1.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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