• Galactic Power Breakdown

    cur / max
    diff
    Overall
    8 %
    2,742/31,546
    28,804
    Level
    28 %
    557/1,976
    1,419
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    20 %
    491/2,354
    1,863
    Gear Pieces
    16 %
    1,242/7,515
    6,273
    Mods
    0 %
    3/2,295
    2,292
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-A
    Mk V-A Crit Chance Transmitter
    1-A
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +1.67%Tenacity (1)
    +1.27%Defense (1)
    +1.75%Critical Chance (1)
    +0.81%Health (1)
    1-B
    Mk V-B Crit Chance Receiver
    1-B
    Primary Stats
    +0.63%Health
    Secondary Stats
    +9Defense (1)
    +1.93%Potency (1)
    +0.38%Offense (1)
  • Gear Needed

    Mk 8 BlasTech Weapon ModMk VIII
    2
    Mk 4 Arakyd Droid CallerMk IV
    2
    Mk 4 SoroSuub KeypadMk IV
    2
    Mk 7 Fabritech Data PadMk VII
    1
    Mk 6 BlasTech Weapon ModMk VI
    1
    Mk 3 Chiewab Hypo SyringeMk III
    1
    Mk 3 Sienar Holo ProjectorMk III
    2
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    2
    Mk 2 Zaltin Bacta GelMk II
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 6 Merr-Sonn Shield GeneratorMk VI
    2
    Mk 5 SoroSuub KeypadMk V
    1
    Mk 6 Chiewab Hypo SyringeMk VI
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 5 A/KT Stun GunMk V
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 9 Fabritech Data PadMk IX
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    2
    Power Cell Injector (Fusion) - First Order SF TIE Pilot
    1
  • 2742
    Power
  • Primary Attributes
    Strength (STR) 273
    Agility (AGI) 186
    Tactics (TAC) 227
    Strength Growth (STR) 2.0
    Agility Growth (AGI) 2.0
    Tactics Growth (TAC) 2.7
    Mastery 0
  • General
    Health 6,001(85)
    Protection 0
    Speed 110
    Critical Damage 150%
    Potency 4.93%(1.93%)
    Tenacity 22.67%(1.67%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 495(4)
    Physical Critical Chance 21%(5.75%)
    Armor Penetration 7
    Physical Accuracy 0%
  • Physical Survivability
    Armor 14.6%(1.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 549(5)
    Special Critical Chance 15.75%(5.75%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.3%(1.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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