• Galactic Power Breakdown

    cur / max
    diff
    Overall
    41 %
    14,304/34,527
    20,223
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    37 %
    1,977/5,334
    3,357
    Gear Pieces
    65 %
    4,890/7,515
    2,625
    Mods
    35 %
    807/2,295
    1,488
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    10-C
    Mk V-C Health Transmitter
    10-C
    Primary Stats
    +4%Offense
    Secondary Stats
    +9Defense (1)
    +773Protection (1)
    +7Speed (2)
    +1.4%Potency (1)
    10-C
    Mk V-C Health Receiver
    10-C
    Primary Stats
    +16%Protection
    Secondary Stats
    +2.03%Critical Chance (1)
    +444Protection (1)
    +2.08%Potency (1)
    +3.29%Tenacity (2)
    10-C
    Mk V-C Health Processor
    10-C
    Primary Stats
    +8%Defense
    Secondary Stats
    +403Health (1)
    +1.8%Critical Chance (1)
    +11Speed (2)
    +2.19%Tenacity (1)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +5.66%Critical Chance (3)
    +276Health (1)
    +1.83%Tenacity (1)
    +0.65%Health (1)
    10-C
    Mk V-C Tenacity Data-Bus
    10-C
    Primary Stats
    +16%Protection
    Secondary Stats
    +1061Protection (2)
    +2.17%Tenacity (1)
    +7Defense (1)
    +1.38%Potency (1)
    15-E
    Mk V-E Tenacity Multiplexer
    15-E
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +285Health (1)
    +1.31%Protection (1)
    +0.3%Offense (1)
    +1.13%Defense (1)
  • Gear Needed

    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 10 BlasTech Weapon ModMk X
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    2
    Power Cell Injector (Fusion) - Kanan Jarrus
    1
  • 14304
    Power
  • Primary Attributes
    Strength (STR) 1,205
    Agility (AGI) 728
    Tactics (TAC) 528
    Strength Growth (STR) 8.2
    Agility Growth (AGI) 5.5
    Tactics Growth (TAC) 4.6
    Mastery 0
  • General
    Health 27,969(3,504)
    Protection 32,981(13,401)
    Speed 113(18)
    Critical Damage 150%
    Potency 40.85%(4.85%)
    Tenacity 70.48%(43.48%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,246(92)
    Physical Critical Chance 45.33%(9.49%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 33.3%(3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,321(54)
    Special Critical Chance 21.99%(9.49%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.1%(2.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker | Discord