• Galactic Power Breakdown

    cur / max
    diff
    Overall
    42 %
    13,365/31,546
    18,181
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    58 %
    1,353/2,295
    942
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Health Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.74%Protection (1)
    +801Protection (1)
    +13Speed (3)
    +3.22%Potency (2)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +0.65%Health (1)
    +421Health (1)
    +3.21%Defense (3)
    +43Offense (1)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +5Defense (1)
    +114Offense (3)
    +255Health (1)
    +14Speed (3)
    15-E
    Mk III-E Crit Chance Holo-Array
    15-E
    Primary Stats
    +15.5%Protection
    Secondary Stats
    +2Speed (1)
    +0.23%Offense (1)
    +17Offense (1)
    +0.86%Critical Chance (1)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +15Speed (3)
    +4.47%Tenacity (3)
    +35Offense (1)
    +1.39%Defense (1)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +2.78%Potency (2)
    +0.87%Health (1)
    +3.59%Defense (3)
    +0.96%Offense (2)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 13365
    Power
  • Primary Attributes
    Strength (STR) 924
    Agility (AGI) 561
    Tactics (TAC) 537
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 22,393(4,469)
    Protection 13,438(4,459)
    Speed 157(74)
    Critical Damage 150%
    Potency 43%(6%)
    Tenacity 51.47%(28.47%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,003(319)
    Physical Critical Chance 36.9%(8.86%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.6%(3.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,652(302)
    Special Critical Chance 18.86%(8.86%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.1%(2.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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