• Galactic Power Breakdown

    cur / max
    diff
    Overall
    48 %
    15,232/31,546
    16,314
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    65 %
    4,890/7,515
    2,625
    Mods
    59 %
    1,359/2,295
    936
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +5.64%Protection (3)
    +5.76%Potency (3)
    +3Speed (1)
    +1.67%Defense (1)
    15-A
    Mk V-A Crit Chance Receiver
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +7.05%Defense (5)
    +3Speed (1)
    +1.81%Critical Chance (1)
    +349Health (1)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +4Defense (1)
    +18Speed (4)
    +2.06%Tenacity (1)
    +2.73%Critical Chance (2)
    15-B
    Mk V-B Crit Damage Holo-Array
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.07%Offense (2)
    +390Health (1)
    +9Speed (2)
    +2.55%Defense (2)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3.01%Tenacity (2)
    +11Speed (3)
    +592Health (2)
    +2.04%Critical Chance (1)
    15-E
    Mk I-E Crit Chance Multiplexer
    15-E
    Primary Stats
    +15%Potency
    Secondary Stats
    +14Offense (1)
    +1Speed (1)
    +0.92%Tenacity (1)
    +0.93%Defense (1)
  • Gear Needed

    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 6 Merr-Sonn Shield GeneratorMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    2
    Power Cell Injector (Fusion) - First Order SF TIE Pilot
    1
  • 15232
    Power
  • Primary Attributes
    Strength (STR) 911
    Agility (AGI) 750
    Tactics (TAC) 855
    Strength Growth (STR) 5.5
    Agility Growth (AGI) 5.5
    Tactics Growth (TAC) 7.3
    Mastery 0
  • General
    Health 21,857(2,457)
    Protection 27,563(9,505)
    Speed 169(45)
    Critical Damage 180%(30%)
    Potency 56.76%(20.76%)
    Tenacity 35.99%(5.99%)
    Health Steal 20%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,942(133)
    Physical Critical Chance 42.24%(14.58%)
    Armor Penetration 71
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.9%(4.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,316(163)
    Special Critical Chance 24.58%(14.58%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.6%(3.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker | Discord