• Galactic Power Breakdown

    cur / max
    diff
    Overall
    35 %
    12,462/35,311
    22,849
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    60 %
    3,713/6,119
    2,406
    Gear Pieces
    49 %
    3,720/7,515
    3,795
    Mods
    66 %
    1,535/2,295
    761
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Potency Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.04%Defense (1)
    +3.55%Critical Chance (2)
    +9Defense (1)
    +3.29%Health (4)
    15-A
    Mk V-A Potency Receiver
    15-A
    Primary Stats
    +24%Critical Avoidance
    Secondary Stats
    +0.63%Offense (2)
    +4.28%Tenacity (3)
    +9Speed (2)
    +463Protection (1)
    15-C
    Mk V-C Potency Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +686Protection (1)
    +544Health (2)
    +0.33%Offense (1)
    +67Offense (2)
    15-B
    Mk V-B Potency Holo-Array
    15-B
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +0.94%Offense (2)
    +0.58%Health (1)
    +9Speed (2)
    +3.67%Potency (2)
    15-A
    Mk V-A Potency Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +7.78%Potency (4)
    +62Offense (2)
    +356Health (1)
    +1.7%Protection (1)
    15-B
    Mk V-B Potency Multiplexer
    15-B
    Primary Stats
    +24%Potency
    Secondary Stats
    +0.44%Offense (1)
    +3Speed (1)
    +2387Protection (4)
    +268Health (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    2
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 6 TaggeCo Holo LensMk VI
    1
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 9 Kyrotech Battle ComputerMk IX
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 2 Zaltin Bacta GelMk II
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - The Armorer
    1
  • 12462
    Power
  • Primary Attributes
    Strength (STR) 895
    Agility (AGI) 430
    Tactics (TAC) 413
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 4.1
    Tactics Growth (TAC) 4.1
    Mastery 0
  • General
    Health 21,166(2,891)
    Protection 24,245(3,882)
    Speed 166(21)
    Critical Damage 150%
    Potency 90.45%(80.45%)
    Tenacity 42.28%(4.28%)
    Health Steal 25%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,102(277)
    Physical Critical Chance 38.14%(15.55%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.4%(2.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 24%(24%)
  • Special Offense
    Special Damage 1,201(210)
    Special Critical Chance 25.55%(15.55%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.9%(2.7%)
    Deflection Chance 2%
    Special Critical Avoidance 24%(24%)
 
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