• Galactic Power Breakdown

    cur / max
    diff
    Overall
    44 %
    15,457/34,527
    19,070
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    50 %
    2,718/5,334
    2,616
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    60 %
    1,397/2,295
    899
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +5Speed (1)
    +3.09%Potency (2)
    +4.51%Defense (3)
    +4.18%Protection (2)
    15-E
    Mk V-E Crit Damage Receiver
    15-E
    Primary Stats
    +30Speed
    Secondary Stats
    +1.4%Protection (1)
    +25Offense (1)
    +378Health (1)
    +2.08%Critical Chance (1)
    15-C
    Mk V-C Crit Damage Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +0.86%Health (1)
    +4Speed (1)
    +5.61%Tenacity (3)
    +346Health (1)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +4.89%Critical Chance (3)
    +4Speed (1)
    +1.61%Tenacity (1)
    +7Defense (1)
    15-B
    Mk V-B Health Data-Bus
    15-B
    Primary Stats
    +5.88%Health
    Secondary Stats
    +5Speed (1)
    +1.47%Defense (1)
    +12Defense (2)
    +91Offense (3)
    15-B
    Mk V-B Crit Damage Multiplexer
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.2%Offense (3)
    +56Offense (2)
    +0.99%Health (1)
    +4Speed (1)
  • Gear Needed

    Mk 8 BioTech ImplantMk VIII
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 15457
    Power
  • Primary Attributes
    Strength (STR) 710
    Agility (AGI) 1,055
    Tactics (TAC) 501
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 17,161(3,154)
    Protection 17,994(951)
    Speed 192(52)
    Critical Damage 180%(30%)
    Potency 3.09%(3.09%)
    Tenacity 36.23%(7.23%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,630(325)
    Physical Critical Chance 52.89%(6.97%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 32.7%(7.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,459(257)
    Special Critical Chance 16.97%(6.97%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 22.6%(6.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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