• Galactic Power Breakdown

    cur / max
    diff
    Overall
    49 %
    18,862/38,292
    19,430
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    6,693/9,099
    2,406
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    66 %
    1,535/2,295
    761
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Tenacity Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +15Speed (3)
    +3.2%Tenacity (2)
    +67Offense (2)
    +0.64%Health (1)
    15-C
    Mk V-C Potency Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +1.59%Tenacity (1)
    +1.27%Offense (3)
    +1.71%Potency (1)
    +38Offense (1)
    15-A
    Mk V-A Potency Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +39Offense (1)
    +11Speed (2)
    +4.46%Tenacity (3)
    +0.84%Offense (2)
    15-A
    Mk V-A Potency Holo-Array
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1140Protection (2)
    +102Offense (3)
    +1.19%Tenacity (1)
    +8Speed (2)
    15-B
    Mk V-B Potency Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +35Offense (1)
    +13Defense (2)
    +3.54%Potency (2)
    +9Speed (2)
    15-B
    Mk V-B Potency Multiplexer
    15-B
    Primary Stats
    +24%Potency
    Secondary Stats
    +10Speed (2)
    +3.31%Critical Chance (2)
    +0.66%Health (1)
    +13Defense (2)
  • Gear Needed

    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 18862
    Power
  • Primary Attributes
    Strength (STR) 897
    Agility (AGI) 736
    Tactics (TAC) 635
    Strength Growth (STR) 8.6
    Agility Growth (AGI) 5.7
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 17,318(222)
    Protection 25,121(5,703)
    Speed 230(83)
    Critical Damage 150%
    Potency 87.25%(59.25%)
    Tenacity 42.45%(10.45%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,326(530)
    Physical Critical Chance 37.22%(3.31%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.7%(4.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,040(495)
    Special Critical Chance 13.31%(3.31%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18.1%(4.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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