• Galactic Power Breakdown

    cur / max
    diff
    Overall
    42 %
    13,303/31,546
    18,243
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    66 %
    1,535/2,295
    761
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Defense Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +27Offense (1)
    +11Speed (3)
    +2.48%Protection (2)
    +3.44%Tenacity (2)
    15-C
    Mk V-C Defense Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +1.69%Potency (1)
    +1025Health (3)
    +0.96%Health (1)
    +1.46%Tenacity (1)
    15-B
    Mk V-B Tenacity Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +10Speed (2)
    +3.76%Protection (2)
    +1.36%Health (2)
    +2.03%Potency (1)
    15-A
    Mk V-A Tenacity Holo-Array
    15-A
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +1320Protection (2)
    +122Offense (3)
    +7Speed (2)
    +1.76%Critical Chance (1)
    15-A
    Mk V-A Tenacity Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +422Health (1)
    +15Speed (4)
    +1.15%Tenacity (1)
    +78Offense (2)
    15-B
    Mk V-B Tenacity Multiplexer
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.57%Health (2)
    +0.86%Defense (1)
    +9Speed (2)
    +83Offense (2)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    4
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 13303
    Power
  • Primary Attributes
    Strength (STR) 874
    Agility (AGI) 561
    Tactics (TAC) 537
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 19,121(2,097)
    Protection 15,080(6,101)
    Speed 165(82)
    Critical Damage 186%(36%)
    Potency 40.72%(3.72%)
    Tenacity 69.04%(46.04%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,011(397)
    Physical Critical Chance 29.8%(1.76%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.2%(6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,737(387)
    Special Critical Chance 11.76%(1.76%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.1%(3.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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