• Galactic Power Breakdown

    cur / max
    diff
    Overall
    28 %
    28,048/98,433
    70,385
    Level
    28 %
    557/1,976
    1,419
    Star Influence
    22 %
    6,963/31,074
    24,111
    Ability Levels
    19 %
    635/3,236
    2,601
    Crew
    32 %
    19,895/62,149
    42,254
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    44 %
    15,516/34,527
    19,011
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,508/5,334
    2,826
    Gear Pieces
    65 %
    4,890/7,515
    2,625
    Mods
    64 %
    1,488/2,295
    807
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    19 %
    6,589/34,527
    27,938
    Level
    19 %
    386/1,976
    1,590
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    20 %
    1,104/5,334
    4,230
    Gear Pieces
    19 %
    1,494/7,515
    6,021
    Mods
    41 %
    947/2,295
    1,349
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    28048
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 1,313
    Tactics (TAC) 653
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 50,868(39,114)
    Protection 13,038(13,038)
    Speed 163(33)
    Critical Damage 150%
    Potency 22.71%(22.71%)
    Tenacity 37.71%(22.71%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,541(4,703)
    Physical Critical Chance 33%(1.13%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,567
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.8%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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