• Galactic Power Breakdown

    cur / max
    diff
    Overall
    42 %
    16,389/38,292
    21,903
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    4,287/9,099
    4,812
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    63 %
    1,467/2,295
    828
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.47%Health (2)
    +3.32%Protection (2)
    +7Speed (2)
    +3.72%Tenacity (2)
    15-C
    Mk V-C Crit Chance Receiver
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.66%Health (2)
    +2.23%Protection (1)
    +8Speed (2)
    +1.46%Defense (1)
    15-E
    Mk V-E Crit Damage Processor
    15-E
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +6Defense (1)
    +226Health (1)
    +1.11%Health (1)
    +36Offense (1)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +1801Protection (3)
    +1.13%Protection (1)
    +1.24%Offense (3)
    +5Speed (1)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3.32%Potency (2)
    +775Protection (1)
    +1.04%Offense (2)
    +3.8%Defense (3)
    15-B
    Mk V-B Crit Damage Multiplexer
    15-B
    Primary Stats
    +24%Potency
    Secondary Stats
    +1105Protection (2)
    +1.75%Protection (1)
    +71Offense (2)
    +3.45%Tenacity (2)
  • Gear Needed

    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 16389
    Power
  • Primary Attributes
    Strength (STR) 897
    Agility (AGI) 736
    Tactics (TAC) 635
    Strength Growth (STR) 8.6
    Agility Growth (AGI) 5.7
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 18,046(950)
    Protection 29,297(9,879)
    Speed 167(20)
    Critical Damage 216%(66%)
    Potency 55.32%(27.32%)
    Tenacity 39.18%(7.18%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,155(359)
    Physical Critical Chance 41.92%(8%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.8%(3.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,868(323)
    Special Critical Chance 18%(8%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.5%(2.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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