• Galactic Power Breakdown

    cur / max
    diff
    Overall
    33 %
    10,674/31,546
    20,872
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    82 %
    1,934/2,354
    420
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    15 %
    365/2,295
    1,931
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-E
    Mk I-E Health Transmitter
    15-E
    Primary Stats
    +1.88%Offense
    Secondary Stats
    +1Speed (1)
    +0.55%Defense (1)
    +190Protection (1)
    +149Health (1)
    15-A
    Mk II-A Health Receiver
    15-A
    Primary Stats
    +2%Offense
    Secondary Stats
    +1Speed (1)
    +1.05%Protection (1)
    +16Defense (4)
    +1.71%Defense (2)
    15-C
    Mk III-C Potency Processor
    15-C
    Primary Stats
    +7.75%Defense
    Secondary Stats
    +8Defense (2)
    +434Health (2)
    +269Protection (1)
    +0.41%Health (1)
    15-D
    Mk III-D Potency Holo-Array
    15-D
    Primary Stats
    +7.75%Defense
    Secondary Stats
    +2.4%Tenacity (2)
    +26Offense (1)
    +1.39%Critical Chance (1)
    +0.92%Potency (1)
    15-D
    Mk III-D Potency Data-Bus
    15-D
    Primary Stats
    +15.5%Protection
    Secondary Stats
    +318Health (2)
    +1.04%Tenacity (1)
    +1.46%Critical Chance (1)
    +1.15%Defense (1)
    15-D
    Mk IV-D Potency Multiplexer
    15-D
    Primary Stats
    +21%Potency
    Secondary Stats
    +8Speed (2)
    +1.46%Critical Chance (1)
    +326Health (1)
    +1.78%Tenacity (1)
  • Gear Needed

    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 7 Fabritech Data PadMk VII
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 10674
    Power
  • Primary Attributes
    Strength (STR) 813
    Agility (AGI) 549
    Tactics (TAC) 483
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 18,148(2,822)
    Protection 4,943(1,095)
    Speed 93(10)
    Critical Damage 150%
    Potency 75.92%(51.92%)
    Tenacity 26.22%(5.22%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,402(77)
    Physical Critical Chance 28.81%(4.31%)
    Armor Penetration 20
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.4%(5.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,229(70)
    Special Critical Chance 14.31%(4.31%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.7%(4.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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