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Ability Classes
Counter Dispel
  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    46 %
    42,154/90,595
    48,441
    Level
    100 %
    1,976/1,976
    Star Influence
    44 %
    12,790/28,462
    15,672
    Ability Levels
    55 %
    1,809/3,236
    1,427
    Crew
    44 %
    25,580/56,923
    31,343
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    49 %
    15,624/31,624
    16,000
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    80 %
    6,057/7,515
    1,458
    Mods
    0 %
    9/1,899
    1,890
    Relic Modifier
    0 %
    0/3,443
    3,443
    Relic Tier
    0 %
    0/6,804
    6,804
    cur / max
    diff
    Overall
    44 %
    14,142/31,624
    17,482
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    58 %
    4,359/7,515
    3,156
    Mods
    11 %
    225/1,899
    1,674
    Relic Modifier
    0 %
    0/3,443
    3,443
    Relic Tier
    0 %
    0/6,804
    6,804
  • Power
    42154
  • Primary Attributes
    Strength 808
    Agility 1625
    Tactics 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 71965(57421)
    Protection 19140(19140)
    Speed 178(48)
    Critical Damage 150%
    Potency 33.33%(33.33%)
    Tenacity 48.33%(33.33%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 9179(6904)
    Physical Critical Chance 38.71%(1.62%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.76%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.94%
    Deflection Chance 2%
    Special Critical Avoidance 0%
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