• Galactic Power Breakdown

    cur / max
    diff
    Overall
    15 %
    15,136/98,433
    83,297
    Level
    100 %
    1,976/1,976
    Star Influence
    3 %
    1,090/31,074
    29,984
    Ability Levels
    36 %
    1,167/3,236
    2,069
    Crew
    17 %
    10,904/62,149
    51,245
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    17 %
    5,934/34,527
    28,593
    Level
    28 %
    557/1,976
    1,419
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    27 %
    1,469/5,334
    3,866
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    50 %
    1,151/2,295
    1,145
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    17 %
    6,181/34,527
    28,346
    Level
    28 %
    557/1,976
    1,419
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    27 %
    1,469/5,334
    3,866
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    60 %
    1,398/2,295
    897
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    15136
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 31,684(17,140)
    Protection 5,713(5,713)
    Speed 144(14)
    Critical Damage 150%
    Potency 9.95%(9.95%)
    Tenacity 24.95%(9.95%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,336(2,061)
    Physical Critical Chance 37.54%(0.46%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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