• Galactic Power Breakdown

    cur / max
    diff
    Overall
    22 %
    21,604/94,044
    72,440
    Level
    49 %
    977/1,976
    999
    Star Influence
    14 %
    4,032/28,650
    24,618
    Ability Levels
    7 %
    467/6,119
    5,652
    Crew
    28 %
    16,129/57,300
    41,171
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    23 %
    7,393/32,121
    24,728
    Level
    47 %
    929/1,976
    1,047
    Stars
    100 %
    4,655/4,655
    Ability Levels
    19 %
    569/2,928
    2,360
    Gear Pieces
    16 %
    1,242/7,515
    6,273
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    33 %
    10,528/31,546
    21,018
    Level
    77 %
    1,533/1,976
    443
    Stars
    100 %
    4,655/4,655
    Ability Levels
    33 %
    795/2,354
    1,559
    Gear Pieces
    30 %
    2,309/7,515
    5,207
    Mods
    53 %
    1,238/2,295
    1,058
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    21604
  • Primary Attributes
    Strength (STR) 775
    Agility (AGI) 1,355
    Tactics (TAC) 775
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 41,277(27,327)
    Protection 18,218(18,218)
    Speed 117(23)
    Critical Damage 150%
    Potency 17.73%(17.73%)
    Tenacity 32.73%(17.73%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,109(3,213)
    Physical Critical Chance 32.58%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.7%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,860
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.5%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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