• Galactic Power Breakdown

    cur / max
    diff
    Overall
    6 %
    6,799/98,433
    91,634
    Level
    20 %
    407/1,976
    1,569
    Star Influence
    2 %
    823/31,074
    30,251
    Ability Levels
    2 %
    84/3,236
    3,152
    Crew
    8 %
    5,486/62,149
    56,662
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    4 %
    1,530/34,527
    32,997
    Level
    9 %
    191/1,976
    1,785
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    6 %
    327/5,334
    5,007
    Gear Pieces
    0 %
    0/7,515
    7,515
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    13 %
    4,566/34,527
    29,961
    Level
    16 %
    329/1,976
    1,647
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    18 %
    992/5,334
    4,343
    Gear Pieces
    15 %
    1,176/7,515
    6,339
    Mods
    60 %
    1,395/2,295
    900
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    6799
  • Primary Attributes
    Strength (STR) 615
    Agility (AGI) 1,238
    Tactics (TAC) 615
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 20,041(8,971)
    Protection 2,990(2,990)
    Speed 137(7)
    Critical Damage 150%
    Potency 5.21%(5.21%)
    Tenacity 20.21%(5.21%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,811(1,078)
    Physical Critical Chance 30.87%(0.25%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.2%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,476
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.7%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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