• Galactic Power Breakdown

    cur / max
    diff
    Overall
    9 %
    7,559/80,054
    72,495
    Level
    1 %
    24/1,976
    1,952
    Star Influence
    4 %
    983/24,248
    23,265
    Ability Levels
    0 %
    0/5,334
    5,334
    Crew
    13 %
    6,552/48,497
    41,944
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    11 %
    3,721/32,331
    28,610
    Level
    5 %
    104/1,976
    1,872
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    10 %
    335/3,138
    2,804
    Gear Pieces
    8 %
    624/7,515
    6,891
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    7559
  • Primary Attributes
    Strength (STR) 355
    Agility (AGI) 355
    Tactics (TAC) 713
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 12.5
    Mastery 0
  • General
    Health 18,383(11,993)
    Protection 3,997(3,997)
    Speed 98(9)
    Critical Damage 150%
    Potency 6.97%(6.97%)
    Tenacity 21.97%(6.97%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,813(815)
    Physical Critical Chance 15.92%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 17.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 4,913(3,202)
    Special Critical Chance 15.54%(5.54%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 17.1%(0.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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